disclaimer
i will use this page to consolidate my notes on developing for nintendo 64 using libdragon and tiny3d. i do not guarantee any of the information here to be optimal, up to date, or exhaustive. it is simply what worked for me at the time. these pages exist mostly as motivation for me to consolidate my notes. if you find any of them helpful, that is a bonus. i will update and refine these pages as i continue to learn, but if you notice any mistakes or have suggestions for better ways to do things, please let me know. this is my first foray into game development and game engine design, and although i am building it with as much foresight as i can muster, i would not be surprised if at some point i run into some major structural flaw which will require a major overhaul to the system.
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